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package kom;

/**
 *
 * @author Veigar, tiny master of evil !
 */

public enum BlockType {
    
        STONE(2,2),
        DIRT(0,1),
        AIR(1,0);
        
        private int id;
        // priority tells us witch tile should draw borders inside who
        private int priority;
        
        BlockType(int id) {
            this.id = id;
        }
        
        BlockType(int id, int priority) {
            this.id = id;
            this.priority = priority;
        }
       
        public int getId() {
            return this.id;
        }
        
        public int getPriorioty() {
            return this.priority;
        }
}
